![]() If you want yours to look exactly like mine, use these ingame graphics settings (pay close attention to the Brightness Setting). You need to make sure the Paths are set to where the Shaders and Textures actually are, which should be inside the "reshade-shaders" folder that ReShade itself created (I honestly have no idea why it does this, it makes the folder on its own, but doesn't set itself to use it, which seems dumb to me, but w/e). By Default I believe it sets it to something different. ![]() In the settings tab you may need to change the "Paths" for the "Shaders" and "Textures". Select the Preset in the drop down menu at the top. Now login to the game and push 'Shift+F2' to open the ReShade Menu. Rename the file to either "d3d9.dll" or "opengl32.gll" depending on which one you previously installed and replace the previous one that is now in your game folder alongside the Client.exe.Äownload this file, Reshade-_Preset.ini, and copy the file into your bin/bin64 folder (where your Client.exe is located). For 64bit client you will need to follow that same procedure AND then go back to the ReShade program and hold down CTRL and click "select game" again, this will generate a file called "ReShade64.dll" in the same place as the ReShade program ( ). Hello, fellow BnS players Im a modder for about 2 years now and I want to share my experience with 3d modeling and modding. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.Äownload ReShade 3.0.8, run it, click "select game", find your blade and soul game Client.exe, select it, now choose either D3D9 or OPENGL (they both work). The syntax is based on HLSL, adding useful features designed for developing post-processing-effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and transcompiler, called ReShade FX. ![]() The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. Blade and Soul pairs this action with a wealth of character customisation to bring your character to life through hairstyles, facial changes and body sliders for your avatar which is combined with choice of race and class. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. ReShade is an advanced, fully generic post-processing injector for games and video software developed by crosire. ![]()
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